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The base set does not mean the same thing as a 'beginner's set' or beginner cards. The base set should represent what the core design of the game is.
The beginner cards are usually are a subset of the base set. They're the exception, they are cards deliberately designed largely ignoring the core design in favour of accessibility.
In my opinion, I also don't think beginner cards are needed, particularly in Gwent's case. Additionally, I think it's not good design, as you have to compromise your core design philosophy to design these cards, while at the same time ensure these cards are never quite competitive, as a strong easy to use card always beats a strong hard to use card.
It also puts new players at a clear disadvantage that their starter cards will fundamentally be worse - look at Vanilla Geralt.
Trying to start with simple set and increase complexity over time has a couple of problems. Firstly, it's unsustainable.
If you continuously add more mechanics and options, eventually the game will become incomprehensible, or you will run out of ways for the game to become even more complex.
I also believe the idea of rotating sets like MTG or Hearthstone is archaic. MTG has to do it because it's a physical card game and Hearthstone does it because it allows them to make insane amounts of money.
But that's basically its whole own topic. Secondly, this approach would be seemingly contradictory to Gwent's design philosophy.
In Gwent's case, I think most people would agree that its core design philosophy is high skill and depth, and low amount of RNG.
Lastly, I'm not going to pass judgement on either the community's backlash or CDPR's response, but I will say that Create as a mechanic was the antithesis of what Gwent stood for, and I'm personally glad it's been largely removed.
PvP players will inevitably look for a skill-less point slam, the meta in every game eventually devolves into something like that. Gwent very pointedly has systems in place to push back against this, so the regression is still softer than in most games.
With you on the thinning, I've had fun exploiting it but there's just so much more value in having to adapt to what you get in each game.
I need to find an archetype that plays more like that. There will always be a significant part of any multiplayer game's community that thinks other strategies are 'no skill'.
Moreover, Gwent has the starter card Royal Decree, which is a pretty big deal when it comes to making budget decks more effective than their Hearthstone counterparts.
This doesn't sound good to a Gwent player at all, since you can spend no money and quickly run up a Tier 1 deck.
And if you want to make a Tier 2 version for every faction, you can draw up the budget version by replacing the faction golds for starter Golds.
I didn't think HS was this bad. I think the most important thing is, a new player shouldn't have to invest many resources to make one top tier deck.
This invites new player to be able to experience and compete without feeling they lack the resources. How long it takes to recieve a full deck could be way longer.
What I mean is, if CDPR wants to make more money with kegs don't flame me here, all companies have to make decisions like this, maybe it's a choice that makes the difference between Gwent surviving or not to put it to extremes.
While keeping the low cost of one tier one deck. That will get more new players hooked and give new players a better experience. Thanks for the write up.
It's the first day of work after the new year, so my brain's working a bit slow. But one thing that jumps out to me as potentially skewing the numbers as well is both the HS pity timer and the fact that they do not give duplicate legendaries.
I don't know that Gwent has any sort of similar pity timer. This would mean that, on average, you are more likely to get a legendary in HS and more likely to have it be one you don't need to dust.
However, there are other things working in Gwent's favor for having a viable deck. The limit of 4 legendaries and 6 epics being a big one.
Looking at top tier competitive decks, the Highlander Priest you mention has 6 legendaries and 4 epics. Cube Warlock has 4 legendaries and 8 epics.
Aggro Paladin has 4 legendaries and 2 epics. So the dust cost per deck is going to be a bit higher.
Probably the cheapest deck you're going to find is not going to be aggro paladin, but is going to be one of the zoo variants. There's a version run by one of the top pros that has 2 legendaries, 4 epics, and only costs dust.
Gwent allows you to pick the 5th card of your pack from a set of three. So if pull a legendary, you are allow to pick which one you want out of three, and the game shows which ones you already have.
I like the idea of the analysis but you really should count daily quest since they are the main source of income in HS. In HS casual player is playing to finish daily quest, in Gwent to finish 1st tier.
There are also brawls with 1pack reward and I think you should add those 4 packs too. You shouldn't really say that it takes 20months to craft deck in hs when you are not using real numbers.
So the daily quest numbers are roughly the same in values- so I considered them a wash. I had already re-run the numbers in edits to use dust for HS packs and 80 scrap for Gwent Kegs AND include the dailies by the time you posted this comment.
I was not saying it takes 20 months of actual playtime to craft a tier 1 HS deck. I was trying to make a comparison between the two games with as close to the same assumptions as possible.
I tried to say that over and over in the post. This puts cheap decks in HS about equivalent to Gwent. If you want to make the tier1 deck in Gwent right now and you only played a tier1 deck last patch, you are crafting 4 legendaries.
And next patch there's a good chance you'll be making a new 4. Top tier legendaries rotate VERY fast. In HS, you will likely not use as much dust for rares as you will have to use scrap for rares in Gwent.
It's fine and dandy to only look at scrap value - but that really misses a large part of the story. On top of that, as a new player in HS, you can buy 10 of each pack type and guarantee a legendary in each.
We'll say the faction event and KnC event are a wash as far as free legendaries go. But the pack legendaries are very good value.
When you oversimplify something that really skews it in 1 direction, it looks like you have an agenda and are pushing a point. First off - I did not skew anything.
I simply ran an analysis - for this exact reason. You can take my numbers and change them however you like based on your experience. Both games use a lot of different mechanics in the economy, and both are heavily influenced by play time.
Second - many HS players like yourself have come in to say the packs are closer to for HS and 80 for Gwent. I had already re-run the analysis in the edits for those figures by the time you posted this comment.
You presented flawed numbers as factual. That is skewing. I applaud the effort, but when you have as many things as you did that you explicitly ignored, input numbers wrong for, or accidentally ignored, it ends up looking very much like an agenda piece.
Especially when every single time you do so in favor of Gwent. Gwent is a great game, they are overall pretty generous, but it is still not something that is "good" for a NEW f2p player sure, after you grind it out, you can get the cards you want.
Even there you put , when is far closer to the average. I guess reddit loves its circle jerks, but that is all you are doing here.
To call what you have done as unbiased in any way is an insult to the word unbiased. I did not include 'GGs' for gwent, or the rewards you get every 2 rounds.
Hearthstone and The Elder Scrolls: Legends have robust mobile versions that lack none of the functionality of their PC counterparts. On the other hand, Gwent and Fable Fortune do not have mobile versions.
For Gwent , this makes sense because it would be difficult to effectively fit four rows and a hand onto a mobile screen. Hearthstone and The Elder Scrolls: Legends have great mobile versions.
Gwent and Fable Fortune have no mobile versions. This is where the tables flip. Gwent is available on Xbox One and PS4. Usually, CCGs are tricky on a controller because it is tedious to scroll through cards with a joystick.
But while playing with a mouse is still better, the difference is subtle enough in Gwent that players can easily switch between the console and PC versions without getting frustrated.
Fable Fortune , on the other hand, is available on Xbox One — not the PS4 — and it does suffer from the awkwardness of playing with a controller.
While they do make efforts to ease the experience with button assignments for common tasks, there are other bugs that make it more obnoxious, such as the finicky behavior of trying to communicate with enemies and allies.
You can read more about it in my review. Gwent has a great console version. Fable Fortune has a mildly obnoxious console version.
Hearthstone and The Elder Scrolls: Legends do not have console versions. It all comes down to personal preference when picking any game.
Different categories will have different weight for different people. For me, personally, I prioritize satisfying gameplay and engaging solo-modes.
So here is my personal ranking:. Each faction also has a special perk. For example, Monsters allow you to leave units of creatures on the board after your turn is over; Skellige adds one point of power to each unit in your hand every round; etc.
You can have minimum 25 and maximum 40 Bronze, 6 Silver, 4 Gold and 1 Leader cards in your deck. However, since you get to play the entire match-up with the same ten cards in your hand, it is highly important to keep the amount of cards in your deck at its minimum to have a higher chance of drawing the right cards.
This will really make you evaluate every turn -- since if you use your cards carelessly, then you may easily get punished and lose the game.
Every good deck in Gwent should have at least a few board effects, such as Clear Skies that allows you to remove various unwanted weather effects from your board e.
Fog or Freeze. Hearthstone would have had the same fate if it were not free to play. My point when i listed other ccg games is that now players have an alternative, and some will take it, which is why Hearthstone needs to step up or bleed players to its competition.
This is something a lot of people cluelessly say about Blizzards games. A well controlled Hearthstone board. Related Items. Click to add a comment.
June 27, Choosing an online sportsbook: what do you need to look for in ? Is there anything else besides the artwork?
There is actually quite a lot of tactics involved. Because of the evolve mechanic, the tempo is high and the matches are intense.
Also, the devs have given away a massive amount of free card packs. Another good thing for some is that the game is also released for mobile and tablets.
But in the end, the attack and defense mechanics are too convoluted. What I did like about the game was the different winning conditions kill the opponent, heal yourself or burn the deck.
Gwent Yeah Let's sum up some of the more unique features: - Being able to only take one action per turn combos excluded. Mehariel Rookie 2 Mar 20, I've only played hearthstone out of those, and while i found hearthstone okay, especially when it was in the beta and before the expansions, its f2p was indeed unviable, you had to buy packs if you wanted to play interesting decks.
Of course we don't know what Gwent will be like on expansions at least i haven't heard much, but i haven't looked really hard so maybe it will end up being the same, though i really hope not.6/27/ · In Hearthstone you chose one of nine heroes of Warcraft, each with a specific ability that differs from your opponent, whereas in Gwent you select one of 4 factions (5 with Blood & Wine expansion included). A faction in Gwent consists of its own leaders that give you a one-time ability you can use during the match to turn the tides of battle. In both games you have the ability to craft your . Hearthstone vs Gwent: $22,, difference in prize money, detailed side-by-side comparison of prize pools, tournaments, players and countries. 10/31/ · Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game. Gwent, meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent. Different Ways to PvP.